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Post by Gambit on Oct 16, 2008 7:17:21 GMT -5
I don't see it not being possible. How would the rewards work though? Half an honor point each?
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nightshade05
the gods favour my path, and i favour those with the strength to tread it
Posts: 493
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Post by nightshade05 on Oct 16, 2008 7:56:07 GMT -5
well gosu i've been with u all the way, i think this is an amazing idea, we only have to make sure that people dont abuse this too much. and the roll thing is a good way to solve the question of "who gets to res the poor soul?" so yea i'm with u all the way.
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Jin
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I am Jin a compassionate person
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Post by Jin on Oct 16, 2008 10:33:16 GMT -5
Roll is good but some dont like the system. So we must have the other way round. Caps can solve most of the things. Like the one gambit stated. Unlimited honor points can be solved through caps. Caps can also maybe solve the competition for honor. Lets say if i max honor then tht guy can have it. The problem now is compettition. So... we can either have events like uther party o.O. By just typing -event color then o.O the winner gets the prize lol. (P.S. I totally disagree with the uther party thingy) Maybe both will get one but that could be abused somehow... i think. Or maybe not. This may encourage more teamplay(i think)
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Post by Gambit on Oct 16, 2008 22:10:03 GMT -5
Perhaps a max amount of honor by resurecting per level. Like stat caps. Keep it low and people will get capped and let others do the res. Or res themselves to keep the party.
P.S. Lol at uther party. "Who gets the res? I challenge you to a fight to the death... with boats...GO!"
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Jin
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I am Jin a compassionate person
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Post by Jin on Oct 17, 2008 5:27:44 GMT -5
DUDE UR SO BLUR!!!. I STATED THAT ALREADY!!! Stealar @@
Post can be found at the 3rd page.
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Post by Gambit on Oct 17, 2008 8:03:20 GMT -5
I mean like a changing cap. Like you can only get 5 honor points from resurecting people each level.
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Jin
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Post by Jin on Oct 17, 2008 8:07:00 GMT -5
.................... Thats a lot. Why not every 5 ress = 1 honor. And yes changing cap ... is my idea ...
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Post by Gambit on Oct 17, 2008 20:46:37 GMT -5
And you still get 1/5th of a res from helping to res?
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Jin
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I am Jin a compassionate person
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Post by Jin on Oct 18, 2008 2:30:39 GMT -5
We can maybe do that... But there must be an advantage to helping or else there is no point giving 2 of them 1/5 of an honor point.
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Post by Gambit on Oct 18, 2008 3:17:23 GMT -5
Faster respawn for the person being resurected and all people resurecting get 1/5 of an honor point...
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Jin
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I am Jin a compassionate person
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Post by Jin on Oct 18, 2008 10:08:51 GMT -5
It seems impossible. We can do that as 2nd or third choice. Any other ideas? I got an idea. We can buff their survivalbility when more are praying. This prevents them from dying while praying. o.O. Maybe buff their spell resistance and also armor by 1.5 times or sumthin like that.
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Post by Gambit on Oct 19, 2008 4:03:11 GMT -5
No, then people would just pray the tank and follow them. I like the resurecting idea, I think your on to something with it.
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Jin
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I am Jin a compassionate person
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Post by Jin on Oct 21, 2008 6:38:10 GMT -5
Since you said survivalbility is impossible and i say that increasing the rate of ressurection also impossible to be coded we should maybe do this. This will most probally erm help this praying method. This will give a buff according to their main attribute or maybe jobs. Lets say if warlord pray's with a spartan warrior, warlord gets a 5% damage increase for a certain ammount of time and SW gets 5% HP reg increase or so o.O. Or something like that.
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Post by smithyjones on Oct 21, 2008 15:30:10 GMT -5
Since you said survivalbility is impossible and i say that increasing the rate of ressurection also impossible to be coded we should maybe do this. This will most probally erm help this praying method. This will give a buff according to their main attribute or maybe jobs. Lets say if warlord pray's with a spartan warrior, warlord gets a 5% damage increase for a certain ammount of time and SW gets 5% HP reg increase or so o.O. Or something like that. Rewards for helping to resurrect someone can always be abused. However, buffs are the best solution for this potential abuse problem because they aren't carried over from game to game. Of course, there's always using deaths as a way to give free buffs, but it's not as bad as giving savable rewards for it.
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Post by Gambit on Oct 21, 2008 17:39:36 GMT -5
How about a buff when you revive. To stop you dying straight away and help you get back into the action. Maybe a buff for the person resurecting as well.
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Post by jac105 on Oct 21, 2008 22:00:29 GMT -5
I am having a problem with this suggestion: isn't priestess the char who gets to rez? if not, then this suggestion would be very good indeed.
But think about this, when every other char that can have different awesome skills, and priestess can will have one skill that is almost usless, meaning she only have better cd or shorter channeling, skill, less people would want to play priestess, and in the mean time, making this char a little unbalance, not on the strong side, on the weak side. So our great programmers have to come up with a way to implement that, meaning making new skill? or other stuff.
I'm just saying this suggestion is really hard since most of 2.0 is finished right now, if thie suggestion is being said earlier, it would be very good indeed.
And it doesn't really help team, unless ankh is removed from the game.
Making creeps harder is a way to increase team work, because no matter how many times you revive, you still cant take it if the creep is set to the team standard.
imo, the best way of team work is to rip apart all the factors to defeat a boss, and distrubute over several characters, if you want to fight a boss, then you most get this this and this, having only one class wouldn't help, cuz you dont have that skill, then it is indeed team, and same thing can be applied to mobs, you need to have tanker, dps, and heal etc. (and how significant each class is is up to the mob, with higher dmg, higher hp, it really would change team play a lot)
This might bring up a problem, and might or might not be fixed in the 2.0 map, it is, that the healer and tanker does not get as much exp from the mob if the exp system is like normal war3 map, but i'm counting on the saying that most of the map is JASS bassed.
I really like ur suggestion on the revival, but as i said b4 1) this map is into testing period, and big change to the map will means a lot of implements, and 2) priestess is here. Unless priestess doesn't have a rez skill, or any other 1 char in 2.0, then this rev might already be in the game.
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Post by Gambit on Oct 21, 2008 23:01:50 GMT -5
We know 2.0 is already being finalised. we have been watching it or a long time. But it's still 2.0. Meaning that the 2.x maps can have new content and changes. Theres also tartarus, Norse and Egypt to think about.
Priestess will still be the main healer even if she can't res. Maybe her res will be instant while praying will be channeled.
Your thinking inside the box. Even though 2.0 will be released as it is being tested now it will still go through some changes in 2.x. Remember, Rangers had a bear. O.o
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Jin
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Post by Jin on Oct 22, 2008 9:09:40 GMT -5
One thing to say for this. This thing if your talking about survivalbility nobody will do it in the middle of the creeps whacking and whacking. Yes if it is really a weakling maybe it is possible for this to happen. But this can be abused a little bit. I mean you can kill some bosses that they cant without this buff. Lets say u will be invulnarable for 2 seconds. Fine just enough for you to get ready or so... BUT if it is done on a pro who doesnt really need to get ready he can just kill tht certain boss with this system.
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Post by Gambit on Oct 22, 2008 21:50:38 GMT -5
Well how about a 2 second invulnerability that comes with a stun. And perhaps a cool resurection animation.
The resurection idea is a brilliant idea. Even without rewards it helps players get back into the gae if they fall in the field instead of waiting to res in town.
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Jin
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Post by Jin on Oct 23, 2008 6:45:59 GMT -5
MY IDEA OMG!!!
Wtf ... a stun is too strong.
Depending on the size of the animation ... Conclusion: Well maybe buffs are not good YET... the faster ressurection is still the best but we have to deal them to the coders to see whether it IS possible or NOT. Survivalbility is possible. I mean while you die and ur getting prayed the ones that pray to ressurect u gets the extra survivalbility to prevent them from dying but as stated gambit doesnt like it(dont really know why cause got blur with his post). Yes the idea is fantastic(to some people who reads this) but the problem is competition ... tht we are solving now. So... the player has to contribute to help the efficiency of praying if the other player also wants to pray. Ideas so far stated for contribution Faster Ressurecting(Not confirmed) Buffs(May be abused)(Disagreed by the Author: GoSuGaMeR) Survivalbility(Not confirmed)(Disagreed by a member: Gambit. Reason: The Author doesn't know what in the world is he saying for this ...) Mana Spent on Praying will be reduced(New Idea)(Not yet confirmed)
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