HoneyStar
Nestle HoneyStar breakfast, Eat it with Milk!!!
Posts: 66
|
Post by HoneyStar on Oct 17, 2008 1:01:13 GMT -5
btw, how much spell dmg is increase with 1 int?
|
|
|
Post by Gambit on Oct 17, 2008 8:05:53 GMT -5
|
|
Jin
>=(
I am Jin a compassionate person
Posts: 767
|
Post by Jin on Oct 17, 2008 19:18:47 GMT -5
You can find the spell damage increase from 1 int in the quest section when you play TBR.
|
|
|
Post by etlau on Oct 29, 2008 5:19:54 GMT -5
i didnt get the thing with magic damage reduction. short: i play TG and have zeus buff (33%) reduction and i have green dragonscale ring (25%) magic reduction. they dont stack?
|
|
|
Post by jole3 on Oct 29, 2008 8:54:36 GMT -5
You get only 33% magic reduction from Zeus Pray. Its sooo simple: ONLY 1 ITEM (including spells, buffs, etc.) INCREASES YOUR MAGIC RESISTANCE and that's the items with the HIGHEST magic reduction.
So effectively with Zeus Pray you don't need any other item with magic reduction. Also Zeus Pray gives you +3% higher magic resistance then any item could (excluding some regalias which TG can't use anyway).
Also please note there's a innate magic reduction for all heroes in Warcraft III and it's 25%. So you effectively have 58% magic reduction.
|
|
|
Post by jac105 on Nov 1, 2008 16:15:24 GMT -5
do we have base mana regen and base str regen in tbr or no? i know each point of int increase mana regen by 0.01 as doro mentioned, but do we have a base mana regen? thx
btw, either my formula to get mana regen per sec is wrong, or the bonus from the int is wrong
for mana regen equation i have searched is [Base mana regen+(int*0.01)]*[1+(%increase)}+aura increase
but my ranger has 231 int( item plus stat), and she has ranger reg 30% mana regen, and oly reg 50% mana regen, so if we put base mana regen equal to (1+231*0.01)*(1+(.5+.3)) =5.958, but i have tested it, my ranger regen way more than that mana per sec, so something is wrong here, can someone point out my mistake?
|
|
|
Post by f0x on Dec 10, 2008 7:02:00 GMT -5
Not sure if I will get flamed for this but im interested to know what the max health regen is ?
|
|
|
Post by mateiusha2 on Dec 10, 2008 13:44:42 GMT -5
well i have on my KC 80.000 life.. I think i have alot of life compared to others i think you can make max 90.000 life so this means like 1125 HP regen per sec
|
|
|
Post by DoroFuyutsuki on Dec 14, 2008 10:50:59 GMT -5
do we have base mana regen and base str regen in tbr or no? i know each point of int increase mana regen by 0.01 as doro mentioned, but do we have a base mana regen? thx btw, either my formula to get mana regen per sec is wrong, or the bonus from the int is wrong for mana regen equation i have searched is [Base mana regen+(int*0.01)]*[1+(%increase)}+aura increase but my ranger has 231 int( item plus stat), and she has ranger reg 30% mana regen, and oly reg 50% mana regen, so if we put base mana regen equal to (1+231*0.01)*(1+(.5+.3)) =5.958, but i have tested it, my ranger regen way more than that mana per sec, so something is wrong here, can someone point out my mistake? Every hero has its own base mana regeneration rate. What that rate is, I honestly don't know. No one has asked, and truthfully, the coefficient is not important to me.Not sure if I will get flamed for this but im interested to know what the max health regen is ? Technically, there is no "max" health regen... but if you wanted to find it you could do this math for yourself:
Take a barbarian, give him MAX str... that means no extra points in AGI, just STR. Give him every item in the game that adds "super str" to beef up his HP pool as big as it gets; if these items have bonus regeneration on them, then that's a plus. Add numbers. Don't forget potions too, you get ONE of your choice, and Phalanx too.
My rough guess, without the actual math, is about 3.1 ~ 3.3K HP/PS
|
|
iDu.Chieftain
General
For you death is only the beginning.
I will always be TBRi Chieftain
Posts: 1,403
|
Post by iDu.Chieftain on Dec 16, 2008 1:27:18 GMT -5
Also Zeus Pray gives you +3% higher magic resistance then any item could (excluding some regalias which TG can't use anyway). Actually thats not true at all - fathertime action figures give you 35% ~iDu
|
|
|
Post by checkerpig on Dec 16, 2008 14:12:14 GMT -5
Also Zeus Pray gives you +3% higher magic resistance then any item could (excluding some regalias which TG can't use anyway). Actually thats not true at all - fathertime action figures give you 35% ~iDu Towering Shield of Athena has 35% aswell and is not even the worst choice if you decide to play TG as supporter only.
|
|
|
Post by Beware the Irrational One on Dec 16, 2008 15:27:39 GMT -5
tg as supporter only... im guessing that would require not having max str, but how would you suggest that be built?
|
|
|
Post by checkerpig on Dec 16, 2008 15:57:53 GMT -5
I think its the wrong place to discuss it, but there are not many "supporting items" anyway. Shimmering lance would be nice cause of the 25% attackspeed reduction. Maybe gift of hera for increased healing but its not really worth a slot imo. And my fun suggestion is eris apple of discord with a 25% chance to get a full health and mana restauration for the whole party .
|
|
|
Post by genda1ph on Dec 20, 2008 14:08:44 GMT -5
|
|
|
Post by weijenchen84 on Jan 31, 2009 1:00:46 GMT -5
I believe the number of HP regen per strength is wrong. Based on my test, I found out that 1 Strength = 0.05 HP/sec
|
|
|
Post by Gorick on Jan 31, 2009 11:01:03 GMT -5
khaos regalia also has lifesteal and im not sure i understand the bash...
|
|
|
Post by weijenchen84 on Feb 1, 2009 17:04:59 GMT -5
Tested in 1.34b
1 int provides 0.03 MP/sec regen on my Spartan Warrior
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 4, 2009 18:42:05 GMT -5
The Formula for Armor Reduction should be
(0,02 x Armor) / 1 +(0,02 x Armor )
It's impossible to reach 100% Dmg Reduction even if the tooltip says 100%, the Reduction will be something like 99,981%
So for TBR 96% Reduction is the maximum you could reach i think, needing about 1200 Armor ( Tooltip will show it with 1061 armor)
|
|
|
Post by steveman0 on Feb 11, 2009 8:26:43 GMT -5
I don't remember so could someone remind me of how % life steal works. Is it based on the raw attack damage or is based on actual damage done to the enemy?
I am trying to determine whether to use Burning Hand of the War god in boss fights or if my blade of ares would be better at my level.
EDIT:
I have determined it on my own with a test map comparing different enemy types to determine the effect. The result:
Armor based damage reduction and Armor type based reductions both reduce the damage done and therefore life stolen. This leads to the Burning Hand of the War God life steal being almost completely useless in boss fights as even with 5k damage the actual damage done will be on the order of 250 assuming the enemy armor based reduction is on the order of 50%. Under these conditions you only steal about 13 HP per attack vs. the 35 with Ares.
Factoring in the 15% damage increase, Ares' Blade of Command is simply better (assuming you aren't the type to backpack auras) for boss killing.
Burning Hand still holds it's place as one of the best farming items given that at high levels the life per hit will approach 250 and it carries the AoE fire damage but for Sphinx/Hades/Hyp it just isn't any good.
This all surprises me. There is really no mention of it anywhere on the boards except buried in Doro's Assassin guide and even then it doesn't get much attention. I think it's worth adding here as it makes a big difference and I don't know that many know about the implications of the armor reductions.
|
|
|
Post by exodium on Feb 12, 2009 0:34:42 GMT -5
hopefully by the time you get to sphynx/hades/hyp you won't still be wondering whether or not burning hand is one of your good items...
|
|